As a trainer, I have become increasingly convinced that games and simulations provide an excellent platform for learning concepts and new behaviours. I am playing and training with more and more games than ever before. It was getting hard for me to remember all the games and decide which one to use in a particular situation. (Can someone please create a public website where we can list games, rate them and tag them by the problems they solve?)
Where Games Play
Here are some of the games that I am currently use or want to use in training. I have played and used more than this, but I can’t list everything…
What’s with the grid?
- People – games about people learning individual skills or learning about individuals
- System – games about the team or organization
- Concepts – games primarily about teaching concepts or ideas
- “Experiencing our reality” – games the help us understand ourselves and our context
People/Concepts
- Multitasking – Illustrates how multitasking reduces effectiveness for an individual. (10 min)
- Collaborative Origami – Importance of face to face communication (vs. distributed) (15 min)
- Yellow Brick Road: Fresh Insights through peer coaching – Give people the skills to help each other. (90 min)
- Pair Draw – Illustrate benefits of pair programming (30 min)
- 99 Test Balloons – Show importance of acceptance testing (30 min)
- Go! – Your brain on Scrum (10 min)
System/Concept
- The Biggest Bang for the Buck – backlog organization and prioritization – (60 min). Game I created with Gino Marckx will be released around Agile2010.
- The Backlog is in the Eye of the Beholder – organizing backlog from different stakeholder views (40 min). Game I co-created at Deep Agile.
- Business Value Game – helps understand different views of value. Steps towards a model. (90 min)
- Marshmallow Challenge – understand benefits of incremental and evolutionary design (45 min)
- XPGame – Scrum variant – basics of iterative development and acceptance testing (180 min)
- Penny Game – Flow of value, small batches and process improvement (30 min)
- Bottleneck Game – understanding process and applying theory of constraints (90 min)
- Name Game – Limit concurrent projects to deliver faster (10 min)
- Movers and shapers – experience team dynamics (10 min)
System/Reality
- Ball Point Game – process improvement, teamwork (40 min)
- Value Stream Mapping – hmmm. not a game really
- Leadership Game – self-organization and leadership styles (180 min)
People/Reality
- Constellations – Share team perspectives (30 min)
- Improv Games and Hypontizing hypnotist – Get better at collaboration and innovation (10 min to ?)
- Failure Bow – To innovate you need to celebrate failure. Learn how. (15 min)
- Yes, And (not Yes, But) – Shift your mindset towards collaboration (15 min)
- MarketPlace – share skills with the team (60+ min)
Other thoughts
Please draw your own maps and share them!
Other games
I did not include games that have are designed to achieve and outcome such as retrospectives, planning poker or Innovation Games® since the primary purpose is not training/teaching. These are important too.
Happy to be finally attend Innovation Games in Chicago, July 15/16.